![]() Sparingly-used visual cues help push you to explore. In short: you learn almost immediately to doubt what you see on the surface, and to try options beyond the obvious. It makes every moment unpredictable and every step forward exciting, since that might just be the key to unlocking another puzzle. ![]() Walkways and staircases might appear out of thin air right beneath your feet. Or you might get up close to look at something then pull away from it and find that nothing is as you left it. For instance you might wander down a hallway and turn around after you hit a doorway to find that everything behind you has changed. Antichamber takes advantage of this, screwing with your surroundings in unexpected ways. ![]() You play entirely in first-person, and thus have a relatively limited field-of-view. A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.Play Antichamber doesn’t waste time before presenting you with mind-boggling puzzles.Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.An enormous, seamless non-Euclidean world to explore.Mind-bending challenges that will subvert your expectations at every twist and turn.A deeply psychological experience that will make you question everything you know about how a game works.Antichamber was also supported by the Indie Fund. Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. ![]() Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward. Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. ![]()
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